I’ve implemented a long over due power up system that I’ll be releasing soon!
Update: I ended up winning first place in the games category for this contest, which is especially awesome because this is the first game that I’ve officially published. Thrilled.
Here’s the official release of Bricktastic for a game competition. It’s a full start to finish game with more features to come and more work to do.
Good News! I ported the game to VR for Oculus and Cardboard. You can find it in Google Play and Oculus Share.
Demonstrating the game in VR at the University of Waterloo Game Jam
You can download it directly here or find it in BlackBerry App World or Google Play
I appreciate feedback and bug reports.
I’m currently chasing a real nasty bug where the ball/paddle colliders get stuck in a “death loop”, it occurs rarely and I can’t seem to identify why it’s happening in the code. Very hard to reproduce.
Brick tastic is now public as of v0.9.4.
Download: Windows Linux Mac Android BlackBerry iOS OculusRift (better to checkout the main site, http://daggasoft.com for the latest updates)